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Lecture Bingo (Full-Class Learning) |
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OVERVIEW |
| A lecture can be less boring and students will be more alert if you make it into this game. Here, key points are discussed while students play Bingo. |
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PROCEDURE |
| 1. Create a lecture-based lesson with up to 9 key points. |
| 2.
Develop a Bingo card that contains these key points in a 3 x 3 grid. Place
a different point in each of the boxes. If |
| 3.
Create several additional Bingo cards with the same key points, but place
the points in different boxes. The
result |
| 4.
Distribute the Bingo cards to students. Also provide students with a strip
of 9 self-sticking colored dots |
| 5. As students collect three vertical, horizontal, or diagonal dots in a row, they yell “Bingo!” |
| 5. As students collect three vertical, horizontal, or diagonal dots in a row, they yell “Bingo!” |
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VARIATIONS |
| 1.
Use key terms or names mentioned in your lecture-based lesson (rather than
key points) as the basis for the Bingo |
| 2.
Create a 2 x 2 Bingo grid. Continue to have several key points, terms, or
names discussed in your lecture-based |
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