Lecture Bingo  (Full-Class Learning)

OVERVIEW

A lecture can be less boring and students will be more alert if you make it into this game. Here, key points are discussed while students play Bingo.

PROCEDURE

1.  Create a lecture-based lesson with up to 9 key points.
2.  Develop a Bingo card that contains these key points in a 3 x 3 grid. Place a different point in each of the boxes. If you have fewer than 9 key points, leave some boxes empty.
3.  Create several additional Bingo cards with the same key points, but place the points in different boxes.  The result should be that few, if any, Bingo cards are alike.
4.  Distribute the Bingo cards to students. Also provide students with a strip of 9 self-sticking colored dots (approximately one-half or three-quarters inch in diameter). Instruct students that as your presentation proceeds from point to point, they should place a dot on their cards for each point that you discuss.  (Note: Empty boxes cannot be covered with a dot.)
5.  As students collect three vertical, horizontal, or diagonal dots in a row, they yell “Bingo!”
5.  As students collect three vertical, horizontal, or diagonal dots in a row, they yell “Bingo!”

VARIATIONS

1.  Use key terms or names mentioned in your lecture-based lesson (rather than key points) as the basis for the Bingo cards. When the term or name is first mentioned, students can place a sticker in the appropriate box.
2.  Create a 2 x 2 Bingo grid. Continue to have several key points, terms, or names discussed in your lecture-based lesson. Indicate only four of these on any one Bingo card. Try to make few, if any, cards alike by including different information on each card.

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